At the STEM Program at WestEd, we are in the third year of an evaluation of an innovative, hands-on STEM curriculum. Learning by Making is a two-year high school STEM course that integrates computer programming and engineering design practices with topics in earth/environmental science and biology. Experts in the areas of physics, biology, environmental science, and computer engineering at Sonoma State University (SSU) developed the curriculum by integrating computer software with custom-designed experiment set-ups and electronics to create inquiry-based lessons. Throughout this project-based course, students apply mathematics, computational thinking, and the Next Generation Science Standards (NGSS) Scientific and Engineering Design Practices to ask questions about the world around them, and seek the answers. Learning by Making is currently being implemented in rural California schools, with a specific effort being made to enroll girls and students from minority backgrounds, who are currently underrepresented in STEM fields. You can listen to students and teachers discussing the Learning by Making curriculum here.
Using a Logic Model to Drive Evaluation Design
We derived our evaluation design from the project’s logic model. A logic model is a structured description of how a specific program achieves an intended learning outcome. The purpose of the logic model is to precisely describe the mechanisms behind the program’s effects. Our approach to the Learning by Making logic model is a variant on the five-column logic format that describes the inputs, activities, outputs, outcomes, and impacts of a program (W.K. Kellogg Foundation, 2014).
Learning by Making Logic Model
Logic models are read as a series of conditionals. If the inputs exist, then the activities can occur. If the activities do occur, then the outputs should occur, and so on. Our evaluation of the Learning by Making curriculum centers on the connections indicated by the orange arrows connecting outputs to outcomes in the logic model above. These connections break down into two primary areas for evaluation: 1) teacher professional development, and 2) classroom implementation of Learning by Making. The questions that correlate with the orange arrows above can be summarized as:
- Are the professional development (PD) opportunities and resources for the teachers increasing teacher competence in delivering a computational thinking-based STEM curriculum? Does Learning by Making PD increase teachers’ use of computational thinking and project-based instruction in the classroom?
- Does the classroom implementation of Learning by Making increase teachers’ use of computational thinking and project-based instruction in the classroom? Does classroom implementation promote computational thinking and project-based learning? Do students show an increased interest in STEM subjects?
Without effective teacher PD or classroom implementation, the logic model “breaks,” making it unlikely that the desired outcomes will be observed. To answer our questions about outcomes related to teacher PD, we used comprehensive teacher surveys, observations, bi-monthly teacher logs, and focus groups. To answer our questions about outcomes related to classroom implementation, we used student surveys and assessments, classroom observations, teacher interviews, and student focus groups. SSU used our findings to revise both the teacher PD resources and the curriculum itself to better situate these two components to produce the outcomes intended. By deriving our evaluation design from a clear and targeted logic model, we succeeded in providing actionable feedback to SSU aimed at keeping Learning by Making on track to achieve its goals.
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